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Is “more of the same” Nintendo’s new game plan?

Posted: 03 Jun 2009 03:03 AM PDT

There is no doubt about it: Super Mario Galaxy was one of the best Wii offerings of 2007.  It had great visuals, a great soundtrack, fun level design, and it featured the video game communities favorite little plumber in a fuzzy bee suit.  What more could you ask for.  Realizing this, Nintendo was bold enough [...]

E3: New Super Mario Bros. Wii initial hands-on impressions

Posted: 03 Jun 2009 02:11 AM PDT

I was pleased to see Mario return to his side-scrolling platform roots once more in New Super Mario Bros. for Wii.  Similar to it’s DS predecessor, New Super Mario Bros. Wii puts our hero in his original element - traversing the mushroom kingdom in a very linear and direct fashion - but the simplicity of [...]

Quick Sketch - New Legend of Zelda Art

Posted: 02 Jun 2009 11:54 PM PDT

At the round table meeting at they showed the artwork for the next Zelda title. We were not allowed to take pictures… but they didn’t say we couldn’t sketch the characters. Miyamoto said that this artwork was key to the story of the game. However, he didn’t go into the detail of how important it was. [...]

Rough Transcript of Miyamoto Round Table

Posted: 02 Jun 2009 10:58 PM PDT

No short hand or sissy blog updates for this one, straight from Miyamoto’s translators mouth. Shigeru Miyamoto I'm very lucky this year that I wasn't up on stage. This year I am in a very relaxed mood, as I was able to sit in the audience and enjoy the briefing. I have just been so busy, just [...]

Infendo - E3 2009 - Day 1

Posted: 02 Jun 2009 10:16 PM PDT

It’s been a long day for our Infendo ninjas. Here’s a quick link rundown of our first day coverage of E3 2009. Miyamoto Comments on… Sony and Microsoft's Motion Controls Math problem: True or false? Nintendo comments on lack of Pikmin 3 at E3 2009 Nintendo reveals the Wii Vitality Sensor Blake on the E3 show floor Sin and Punishment 2 - [...]

Miyamoto Comments on… Sony and Microsoft’s Motion Controls

Posted: 02 Jun 2009 09:41 PM PDT

At a round table at E3 this evening Miyamoto was asked his feelings on the two projects. Miyamoto responded with this We try to have hardware and software developed and working before we actually show it to the public. We work hard on making our software and hardware accessible to everyone who wants to play it. It [...]

Math problem: True or false?

Posted: 02 Jun 2009 08:39 PM PDT

Number of playable Wii/DS games at E3 right now > Their competitors’ games that are playable by the public right now, combined. Yeah, I’m genuinely curious. Vaporware tech demos need not apply.

Nintendo comments on lack of Pikmin 3 at E3 2009

Posted: 02 Jun 2009 08:16 PM PDT

Miyamoto held a private round table event earlier in which the question of why there was no Pikmin 3 at E3 was brought up? He kindly replied… "I'm sorry. Unfortunately we haven't been able to expand the team size very much, because we've been working on so many different games that we've shown off at the [...]

Nintendo reveals the Wii Vitality Sensor

Posted: 02 Jun 2009 06:43 PM PDT

Nintendo's global president, Satoru Iwata, briefly announced today a new attachment for your Wii remote which brings intuitive game design to a whole new level. As you can see from the image above, the Wii Vitality Sensor simply clamps onto your index finger. The device measures "a number of signals" emitted from the human body and [...]

Blake on the E3 show floor

Posted: 02 Jun 2009 05:55 PM PDT

Here’s what Blake has to say from the E3 show floor:  Wii kiosks aren’t a hot item, as usual. Meanwhile, Xbox and Playstation booths are packed with long lines. The gaming divide continues. (Playing some fun Wii games though!) What do you guys want Blake, Will, or Sean to check out on the E3 show floor?